Snakes and Ladders History and Origins
The version in the toy shop is a race with no decisions in it, which makes it look like the simplest game ever printed. It started as something else: an Indian board about how a life goes, where the ladders were virtues, the snakes were vices, and there were more snakes than ladders because that was the argument.
How much of this is actually known
Worth saying before the rest: the early history is reconstructed from surviving boards and manuscripts, and there is genuine disagreement about dates and about how the game travelled. The broad shape — Indian origin, moral design, ladders as virtues and snakes as vices — is well attested. Precise dates are not, and pages that give you one to the year are usually copying each other rather than a source. Where something below is uncertain, it says so.
A board about a life, not a race
The game is known from India under several names, including Moksha Patam and, in the Jain tradition, Gyan Chaupar. The goal was not a finish line in the sporting sense. Moksha is liberation — release from the cycle of rebirth — and the numbered squares were a route towards it.
The squares were labelled. Surviving boards put qualities at the foot of each ladder and at the head of each snake: faith, generosity, humility, knowledge on one side; vanity, greed, anger, theft on the other. Landing on a snake was not bad luck as we would read it now. It was a statement about what that particular failing costs you.
Why more snakes than ladders
The older boards are commonly reported to carry more snakes than ladders, and layouts varied enough that this is a pattern rather than a rule. The usual reading of it is the interesting part: the imbalance was the message. A board where virtue and vice were evenly matched would have argued that going right is as easy as going wrong, which is precisely what the game was built to deny. You were meant to finish having been dragged backwards more often than carried forwards, and to notice.
What happened on the way to the toy shop
The game reached Britain in the late nineteenth century — generally dated to around 1892, though the route is not settled — and was published under the name it still carries here. Early British editions kept the moral scheme for a while, pairing named virtues with the ladders and named vices with the snakes. Later ones dropped the words.
That is the whole transformation, and it is a strange one: nothing about how the game plays changed at all. Same board, same die, same snakes. What was removed was the reason any of it was there. The modern game is the old game with its argument deleted and the illustrations left behind.
What is left is accidentally the fairest game there is
Strip the meaning and you have a game with two rules and not a single decision in it. That sounds like the definition of a bad game, and for an adult playing another adult it very nearly is.
But it makes it the one game on this site that is genuinely fair between a young child and a grown-up. There is nothing to be good at, so experience is worth nothing, so nobody has to be let win — which is a real property that none of the other four games here can claim. The original designers were arguing that outcomes are not earned. They built the mechanism for it, and the mechanism outlived the sermon.
If you want that in practice rather than in theory, which games survive a mixed-age table works through all five.
Common questions
- Where did Snakes and Ladders originally come from?
- India, where versions were played under names including Moksha Patam and, in the Jain tradition, Gyan Chaupar. It was a game with a point to make rather than a race: the board was a map of a moral life, the ladders were virtues that carried you upward and the snakes were vices that dropped you back down.
- What did the snakes and the ladders actually represent?
- Named qualities, not obstacles. Surviving boards label squares with things like faith, generosity and knowledge at the foot of a ladder, and vanity, greed, anger and theft at the head of a snake. Landing somewhere was not bad luck in the modern sense — it was supposed to be a small lesson about what that quality does to a life.
- Why were there more snakes than ladders?
- It is commonly reported that the older boards carried more snakes than ladders, and the usual explanation is that this was the argument rather than a flaw: going wrong is easier than going right, and a board where the two were balanced would have said something the designers did not mean. Board layouts varied, so treat this as the pattern rather than a rule.
- When did the game reach Britain?
- In the late nineteenth century — it is generally dated to around 1892, though the exact route is not settled. Early British versions kept the moral labelling for a while, pairing virtues with ladders and vices with snakes, before later editions dropped the words and left the pictures.
- Did the original game have more strategy than the modern one?
- No — and that is the point of it. There was never a decision to make in either version; the die decided everything, which is exactly what a game about fate and consequence needed. What changed was not the mechanics but the meaning attached to them.
- Is the moral version still played?
- The labelled boards are mostly museum pieces and collectors’ items now rather than things families own, though the game itself never stopped being played across South Asia under its older names. What sells in toy shops is the stripped version: same movement, same snakes, no argument.