Draw and Guess
One draws, everyone guesses. Fastest wins.
Open Draw and Guess tables
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How Draw and Guess plays
One player draws, everyone else guesses
The drawer picks one of a few secret words and draws it. No writing the word on the page.
Type your guesses in the chat
A right guess is hidden from the table and scores you points. One letter off and only you are told you are close.
Faster is worth more
An early guess is worth up to 500 points, a last-second one 100 — and every player who got it before you shrinks your share. The drawer earns a share of how fast the table got it.
Letters appear as time runs out
The dashes show how long each word is, and hints fill in a letter at a time while the clock runs down.
Everyone draws once a round
The pencil goes round the table every round. Most points after the last round wins.
How to play Draw and Guess online with friends
Draw and Guess is a drawing and guessing party game for 2 to 12 players. Each turn one player is handed a secret word and has to draw it on a shared page while everyone else races to type the answer. Nobody needs to be able to draw — a wobbly circle with two ears is usually enough for "cat", and the funniest rounds are the ones where it is not. The words are deliberately easy: everyday objects, animals, food, famous places, well-known countries, brands and apps, so the game is about speed and imagination rather than obscure vocabulary.
Setting up
The host opens a room and shares the five-character code or the invite link. Anyone with it can sit down from a phone, tablet or computer, as a guest, without an account. The host chooses the table size (4, 6, 8, 10, 12 seats), how long each drawing lasts, how many rounds to play and how many words the drawer picks from, then starts the game once at least 2 players are seated. The host draws first and the pencil then passes round the table in seat order, so everybody draws once in every round.
Taking a turn
When it is your turn you are shown a few words and have 12 seconds to pick one; if you do not, one is picked for you. Then the clock starts. You draw with a pen, an eraser, a bucket fill, straight lines and four shapes, in any colour from a full chart, and you can undo or wipe the page. Everyone else sees your drawing appear as you make it, along with a row of dashes showing how many letters the word has — with a clear gap between the words when the answer is two words, like "ice cream". They type guesses into the chat. A wrong guess is shown to the table, a correct one is hidden so it does not give the answer away, and a guess one letter off tells only the person who typed it that they are close.
How it ends
Points are only won by being quick. A correct guess is worth up to 500 points depending on how much time was left when you got it, and every player who got it before you shrinks what is left: two people right in the same second do not score the same, because the first keeps the full amount and the second takes only a little over half. So the first person to crack a drawing earns far more than the last. The drawer is paid too: they receive a share of what the guessers earned, which means a clear drawing that half the table gets quickly pays better than a masterpiece nobody understands. If nobody guesses, nobody scores that turn. The turn ends early the moment everyone has guessed, and after the last round the podium shows who finished on top.
How to win at Draw and Guess
Draw the idea before the details. The first ten seconds decide most of the points, because every guesser who gets it early is worth the most to them and to you, so start with the one shape that says the word — a long neck, a roof, a steering wheel — and add detail only if the chat is still wrong. Use the guesses: if people are typing "dog" for your fox, the outline worked and you only need the bushy tail and the pointed ears. Split a two-word answer into two drawings side by side, because the dashes already tell everyone there are two words. As a guesser, type early and type often; a wrong guess costs nothing, and the near-miss notice only goes to you, so a guess that is one letter out is useful information rather than a giveaway. Watch the letter count, and once a hint arrives, think of words that fit it before looking at the picture again. When a drawing is not landing, broad guesses such as "animal" or "food" cost nothing and show the drawer what the table is seeing.
What the host can change
Drawtime can be 40, 60, 80, 120 seconds and the game can run 2, 3, 5, 8 rounds, where a round means everybody draws once. The drawer can be offered two to five words. Hints can be switched off or set to reveal up to three letters as the clock runs down, though never the last hidden letter. The host can also add their own custom words — inside jokes, names from a class, a theme for a party — either mixed into the normal list or, with at least 10 of them, used on their own. Custom words stay hidden from the other players until someone is asked to draw one.
Playing Draw and Guess online
Draw and Guess online runs entirely in the browser, so a group can play on whatever they have: the drawer can use a finger on a phone, a stylus on a tablet or a mouse on a laptop, and the page keeps the same shape on every screen, so a drawing made on a phone looks the same on a big monitor. There is nothing to download and guests do not need an account; they join with the room code. It is a natural fit for a video call with friends or family, a classroom, or a remote team break, because the guessing happens in the game's own chat and needs no talking at all. The drawing streams live, so everyone watches the picture take shape at the same moment, and a player who refreshes the page is shown the drawing so far. Multiplayer tables seat up to 12, which is enough for most parties.
Common questions
- How many people can play Draw and Guess?
- From 2 up to 12. Two players works as a quick back-and-forth duel; four to eight is the liveliest, because there are enough guessers for the race to matter and the pencil still comes back round often.
- How are the points worked out in Draw and Guess?
- A correct guess starts from 100 to 500 points, scaled by how much of the drawing time was left, and is then cut by how many players guessed it first — the second right answer keeps a little over half, the third about two fifths, and nobody drops below a fifth. The drawer earns a share based on how quickly the table got it, and scores are added up at the end of each turn.
- Do I need to be good at drawing?
- No. The words are chosen to be easy to sketch, and simple shapes guessed quickly score better than a detailed drawing guessed late. Plenty of rounds are won with a stick figure and an arrow.
- Can we use our own words?
- Yes. The host can type a list of custom words in the lobby, separated by commas. They are mixed in with the built-in words, or used on their own once there are at least 10. Other players never see the list.
- Does the drawing game work on a phone or tablet?
- Yes, held upright or sideways. On a phone the drawing tools sit under the page, or in two slim columns beside it when the phone is turned sideways. The whole page, tools and chat fit the screen without scrolling.
- What happens if the drawer leaves mid-turn?
- The turn ends, the word is shown and nobody loses the points they already earned that turn. A player who closed the page a while ago is skipped when their turn to draw comes round, so the table is not left waiting.
- Is Draw and Guess free, with nothing to download?
- It is free, it runs in the browser and there is nothing to install. Guests only type a name to sit down.